The Sega Master System was one of the most influential consoles in gaming history. The console introduced many gamers to 8-bit gaming and brought with it a number of now-iconic characters such as Alex Kidd, Streets of Rage, and Shinobi. It is important to recognize these games because they have been largely forgotten over time due to their age and the rise of newer generation consoles.
Never think that the Master System wasn't a game for fighting. Making a re-imagining of one of the best simple arcade shooters of the time to the tiny black machine was enough of a challenge however, add that game's distinctive control system that featured an ambidextrous four-way firing system based on its it's illustrious predecessor Robotron - and that sloppy two-button pad begins to appear completely insufficient.
Future N64 stars Probe Entertainment gave the conversion a decent shot however, they kept the essential two-player mode, reducing the controls to dual-fire while keeping the opponent count at the highest level that could be anticipated. Perhaps there was a Master System owner who hoped to play in the 1980s versions of The Hunger Games, because this would've brightened that child's day.
What's a popular method of breaking up the traditional left-to-right game? Add an underwater level, or two! If your game is slowed down by the overabundance of jumping around and grabbing items, why not try an entire level of water in order to correct the balance? This logic can take players towards Ecco the Dolphin, Sega's MasterSystem games popular 1992 chirp-em-up that became available on 8-bit systems later in the year, receiving an equally positive reception.
The gorgeous underwater visuals are dimmed, but not completely reduced on the low-color SMS that tries hard to recreate the Genesis original's maze-like depths and mysteriously deep narrative about aliens Atlantis along with the Apocalypse.
It was impossible that the Master System was ever going to be able to take part in Virtua Fighter's revolutionary real-time 3D combat however that doesn't mean that the system should be left out completely on the chance to host Virtua matches. The first time it was available, it was only on games on the Game Gear, Brazilian demand was met with an upgraded conversion on the Master System, which took the inspiration of Virtua Fighter. Virtua Fighter anime as an excuse to showcase Akira, Pai et al. in side-on 2D.
One-on-one combat was a largely unrepresentative type of game for the Master System, so the interest given to this first-party option makes it an uncommon example of the type. It was also enjoyable enough that you couldn't overlook that third aspect.
In the Master System's golden age arcade brawlers such as Final Fight and The Punisher were the norm however, hardware limitations frequently saw the most brutal pummel-em-ups limited to 16-bit consoles. A cutesy appearance might have inspired a lot of potential tough guys to skip this game up and while doing it, they were getting themselves into one of SMSs most deceitfully competent brawlers.
It wasn't just that Dynamite Dux was littered with hostile animals waiting to hit them in the face, However, the game also provided an array of weapons that could aid in the process. Who would have thought that foul games could be this punishing?
The popular Master System never had the popularity of the NES However, Sega wasn't hurt from either large-scale IPs or thoughts about the kind of games 8-bit gamers could enjoy even if it often had to glance at some of the contents in Nintendo Power to conduct research. This is the way SMS players were able to get their own version of RPG that was based on the arcade game Golden Axe, with a top-down perspective and an item-collecting system that was reminiscent of a particular Hylian legend.
It might not have produced the same plethora of awesome images, however, if played by a Master System player or an avid player of action RPGs it was the way you spent your time for a couple of days or a weekend.
As one of the best left-overs, and one of the most prominent unique Master System games, it stood the test of time and is regarded as among the most enjoyable games for role-playing (some might say it was the most enjoyable).
Contrary to the majority of RPGs of the time, which were set in a fantasy-themed setting featuring swords and magic, Phantasy Star was a sci-fi space saga that happened to have the characteristics of an RPG that mixed technology and elements of fantasy. It was among the first stories-driven games within the West, Phantasy Star followed the story of a young girl known as Alias (who played as one of the first female gaming protagonists) and her search for justice against an old evil that is threatening her home. Phantasy Star takes place on the Algol system, which consists of three planets, three of them namely Palma, Motavia, and Dezoris. By using spaceports the player has the ability to explore the different surroundings and battle the various kinds of enemies while traveling.
Phantasy Star is lengthy and demanding, yet it's a fantastic adventure to play as. Phantasy Star features detailed overworlds and interactive towns. It's full of first-person 3D-animated dungeon crawling which is visually stunning (especially for consoles of the day) and could require graph paper to keep players from becoming lost.
Prior to the introduction of Sonic the Hedgehog, there was a period when Sega was battling for a suitable name for its mascot. Some characters such as OPA-OPA (of Fantasy Zone fame), Wonder Boy, and maybe some even could be the snails from Snail Maze all enjoyed moments in the spotlight. However, it wasn't until the launch of Alex Kidd in Miracle World in the latter half of 1986 that Sega could have a character that could represent an actual Master System. At the very least, it could be presented in a manner that was like Nintendo's Mario. This means that Alex Kidd in Miracle World has cute and colorful visuals, catchy music, simple and responsive game controls, and plenty of death through the lens of a sharp human character.
It's true. Alex Kidd is in Miracle World is a platformer that is similar to Nintendo's flagship Super Mario Bros. Like Mario, Alex must run and jump over scrolling areas. However, the similarities don't begin to close, as Alex Kidd's design features distinct variations. Instead of breaking blocks or attacking enemies by jumping as Mario does, Alex Kidd hits blocks and enemies. Punches release power-ups or cash, or the jerk of a grim reaper. Alex may also locate (or buy) the magic ring that allows him to fire powerful beams out of his fist. Furthermore, Alex collects money bags which he can then use to purchase various power-ups as well as vehicles. Alex could purchase a motorcycle or helicopter to make stage-hopping much more efficient, but also much more dangerous. If he's not riding or flying, Alex can also swim underwater at a certain stage. Alex should be cautious of creatures that are based on animals and try to avoid or kill them if necessary.